Retired Settler Monnie McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 64 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 1 (-2)1117A1
Ethical, Self-effacing
 
Skills
Admin 0
Astrogation 0
Athletics (Strength) 1
Carouse 1
Deception 0
Drive 0
Electronics 0
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 2
Melee (Grapple) 1
Persuade 1
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 1
Seafarer (Personal) 1
Stealth 0
Steward 1
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 03
Believer Mainstream Believer Initiate12
Citizen Colonist Settler24
Scout Explorer 01
Merchant Merchant Marine Senior Crewman13
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Hyman Philpot Rival 1 3 2 0 Libert (M/49)
Mason Barnes Contact 2 1 0 2 Solomani, Imperium (M/34)
Mia Lyness Contact 2 2 3 1 Zaris (F/28)
An incident occured.
Garland Lette Enemy 0 4 5 0 Libert (M/50)
Garland Lette is a questionable figure such as a criminal, pirate or disgraced noble.
Vinnie Gibb Enemy 0 5 0 0 Ziadd (F/19)
Very bad falling out.
Isaac Lee Contact 2 1 4 4 Libert (M/48)
Isaac Lee gains in power.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 19 Became a Believer (Mainstream Believer) with the new title Lay Person.
2 20 Monnie McMillan faith is shaken.
3 23 Continued as Believer (Mainstream Believer).
3 26 A romantic relationship ends badly. Gain a Rival or Enemy.
3 27 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
4 27 Voluntarily left Mainstream Believer
4 27 Became a Citizen (Colonist).
4 28 Advanced training in a specialist field.
4 31 Promoted to Citizen (Colonist) rank 1.
5 31 Continued as Citizen (Colonist).
5 34 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
6 34 Failed to qualify for Physician (Scholar).
6 34 Returned to Drifter (Wanderer).
6 38 Monnie McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 38 Returned to Citizen (Colonist).
7 41 Advanced training in a specialist field.
7 42 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
8 42 Continued as Citizen (Colonist).
8 44 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
9 44 Became a Scout (Explorer).
9 47 Monnie McMillan's ship is damaged, and Monnie McMillan have to hitch-hike Monnie McMillan's way back across the stars to the nearest scout base.
9 47 Gain 2 Contacts. Gain 2 Enemies.
10 47 Returned to Drifter (Wanderer).
10 51 Monnie McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 51 Failed to qualify for Free Trader (Merchant).
11 51 Submitted to the draft.
11 51 Became a Merchant (Merchant Marine) with the new title Crewman.
11 55 Make an unexpected connection outside Monnie McMillan's normal circles. Gain a Contact.
11 55 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 55 Continued as Merchant (Merchant Marine).
12 57 Given advanced training in a specialist field
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 59 Retired at age 59.
13 59 Continued as Merchant (Merchant Marine).
13 60 Scarred. Fully recovered. Owe 2,500 for medical bills.
14 60 Aging Crisis. Owe 10,000 for medical bills.
14 60 Retired.
14 62 Find Ancient Technology.
15 64 Aging Crisis. Owe 60,000 for medical bills.
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