Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Public opinion turns on Myrtle Mills. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
25 |
Myrtle Mills's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrtle Mills fail to help. Gain an Enemy. |
2 |
25 |
Myrtle Mills have no idea what happened to Myrtle Mills – they found Myrtle Mills's ship drifting on the fringes of friendly space. |
2 |
25 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Courier (Scout). |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
29 |
Serve as the courier for an important message from the Imperium. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
31 |
Myrtle Mills inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
31 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
35 |
Involved in a gambling ring. |
5 |
35 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
35 |
Continued as Rogue (Pirate). |
6 |
39 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Make an unexpected connection outside Myrtle Mills's normal circles. Gain a Contact. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
A good deal ensures Myrtle Mills is living the high life for a few years. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Risk Myrtle Mills's fortune on a possibility lucrative deal and win. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |