Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Myrtle Watson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
29 |
Gain Enemy if Myrtle Watson don't already have one. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Find Ancient Technology. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
34 |
Find valuable salvage. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
41 |
Nearly killed. Owe 17,500 for medical bills. |
7 |
41 |
Became a Scholar (Physician). |
7 |
42 |
Assigned to work on a secret project for a patron or organisation. |
8 |
45 |
Continued as Scholar (Physician). |
8 |
49 |
A new romantic starts. Gain an Ally. |
8 |
49 |
Promoted to Scholar (Physician) rank 1. |
9 |
49 |
Continued as Scholar (Physician). |
9 |
52 |
Refuse to join a cheat in some fashion. |
10 |
53 |
Continued as Scholar (Physician). |
10 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
57 |
Promoted to Scholar (Physician) rank 2. |
11 |
57 |
Continued as Scholar (Physician). |
11 |
61 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
11 |
61 |
Promoted to Scholar (Physician) rank 3. |