Retired Settler Nannie Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 64 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 1 (-2)111571
Burn marks, Willpower, Plotting
 
Skills
Admin 0
Athletics 0
Deception 0
Diplomat 1
Drive 0
Electronics 0
Gambler 2
Gun Combat (Archaic) 1
Heavy Weapons 0
Medic 1
Melee (Bludgeon) 1
Persuade 2
Profession (Sports/Racquet Sports) 1
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 1
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Marine01
Citizen Colonist Settler23
Drifter Wanderer 02
Scout Courier 03
Believer Mainstream Believer Lay Person04
 
Name Type Affinity Enmity Power Influence Species
Nova Thompkins Enemy 1 2 2 0 Kedepu (F/17)
Relationship altered.
Rilla Alexander Contact 1 1 0 0 Kedepu (F/23)
Cecil Watton Contact 2 2 1 0 Kedepu (F/51)
Alvina Richards Rival 1 2 2 3 Kedepu (F/36)
Alvina Richards has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Failed to qualify for Pirate (Rogue).
1 18 Submitted to the draft.
1 18 Became a Marine (Star Marine) with the new title Marine.
1 21 A mission goes wrong; Nannie Fabble and several others are captured and mistreated by the enemy. Gain Nannie Fabble's jailer as an Enemy.
2 21 Became a Citizen (Colonist).
2 25 Political upheaval strikes Nannie Fabble's homeworld, and Nannie Fabble is caught up in the revolution.
2 25 Promoted to Citizen (Colonist) rank 1.
3 25 Continued as Citizen (Colonist).
3 27 Nannie Fabble is rewarded for Nannie Fabble's diligence or cunning.
3 29 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 29 Continued as Citizen (Colonist).
4 33 Hard times caused by a lack of interstellar trade costs Nannie Fabble Nannie Fabble's job.
5 33 Failed to qualify for Free Trader (Merchant).
5 33 Became a Drifter (Wanderer).
5 35 Nearly killed. Fully recovered. Owe 50,000 for medical bills.
6 35 Failed to qualify for Courier (Scout).
6 35 Continued as Drifter (Wanderer).
6 39 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
7 39 Became a Scout (Courier).
7 43 Nannie Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
8 43 Continued as Scout (Courier).
8 44 Nannie Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
9 47 Aging Crisis. Owe 30,000 for medical bills.
9 47 Retired at age 47.
9 47 Continued as Scout (Courier).
9 48 Nannie Fabble inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10 48 Aging Crisis. Owe 40,000 for medical bills.
10 48 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 52 Nannie Fabble retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Continued as Believer (Mainstream Believer).
11 55 Good fortune
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Continued as Believer (Mainstream Believer).
12 57 Nannie Fabble is chosen to represent Nannie Fabble's faith in a vid show or other highly public forum.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 60 Continued as Believer (Mainstream Believer).
13 61 Nannie Fabble retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 64 Forced to muster out.
14 64 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙