Retired Initiate Neva Fleming  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Humaniti 64 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 6 (0)4 (-1)111596
Serene, Strange, Infuriated
 
Skills
Admin 0
Astrogation 0
Athletics 0
Carouse 1
Diplomat 0
Drive (Walker) 1
Electronics 0
Engineer (Life Support) 1
Gun Combat (Energy) 1
Gunner 0
Mechanic 2
Persuade 1
Pilot 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 2
Stealth 0
Streetwise 1
Telepathy 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand12
Citizen Corporate 13
Drifter Scavenger 02
Psion Adept Initiate12
Believer Mainstream Believer Initiate13
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Stacy Jennings Rival 1 1 1 0 Cassilldan (F/33)
Jeanette Pinkerton Rival 1 2 2 6 Libert (F/59)
Tom Hansen Ally 3 0 3 4 Humaniti (M/73)
Regina McGuire Ally 4 0 4 5 Ayansh'i (F/63)
Hae Haeyu Rival 1 0 0 0 Ael Yael (F/18)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 22 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Graduated. Gain an rival who is upset that Neva Fleming left the community.
2 22 Failed to qualify for Pirate (Rogue).
2 22 Submitted to the draft.
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 23 Gained a contact.
2 26 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Engineer/Gunner).
3 27 Neva Fleming is blamed for an accident that causes the death of several crew members. Neva Fleming's guilt drives Neva Fleming to excel.
4 27 Became a Citizen (Corporate).
4 31 Neva Fleming's business expands, Neva Fleming's corporation grows, or the colony thrives.
5 31 Continued as Citizen (Corporate).
5 34 Neva Fleming is rewarded for Neva Fleming's diligence or cunning.
5 35 Promoted to Citizen (Corporate) rank 1.
6 35 Continued as Citizen (Corporate).
6 37 A new romantic starts. Gain an Ally.
6 39 Forced to muster out.
7 39 Failed to qualify for Scientist (Scholar).
7 39 Became a Drifter (Scavenger).
7 43 Nearly killed. Fully recovered. Owe 15,000 for medical bills.
8 43 Failed to qualify for Corporate (Citizen).
8 43 Continued as Drifter (Scavenger).
8 44 Nearly killed. Fully recovered. Owe 22,500 for medical bills.
9 44 Became a Psion (Adept).
9 45 Psionic abilities make Neva Fleming uncomfortable to be around. One contact or ally becomes a rival.
9 48 Promoted to Psion (Adept) rank 1 with the new title Initiate.
10 48 Aging Crisis. Owe 50,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Psion (Adept).
10 50 An anti-psi cult or gang attempts to expose or attack Neva Fleming.
10 50 Injured.
11 50 Aging Crisis. Owe 10,000 for medical bills.
11 50 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 53 Neva Fleming secretly provide religious rites for a dying leader or noble, although they do not share Neva Fleming's faith. Gain an Ally in the family and a Rival who disagrees with Neva Fleming's choice.
11 54 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 54 Aging Crisis. Owe 40,000 for medical bills.
12 54 Continued as Believer (Mainstream Believer).
12 56 Neva Fleming is sent to a new community or parish to preach The Word among the poor.
13 58 Aging Crisis. Owe 60,000 for medical bills.
13 58 Continued as Believer (Mainstream Believer).
13 62 Neva Fleming is sent to a new community or parish to preach The Word among the poor.
13 62 Forced to muster out.
14 62 Aging Crisis. Owe 50,000 for medical bills.
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