Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Betrayed by a friend. One of Nora Skidd's Contacts or Allies betrays Nora Skidd, ending Nora Skidd's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Betrayed by a friend. One of Nora Skidd's Contacts or Allies betrays Nora Skidd, ending Nora Skidd's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
Severely injured. Owe 20,000 for medical bills. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Failed to qualify for Army Support (Army). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
37 |
Nora Skidd do not know what happened to Nora Skidd. There is a gap in Nora Skidd's memory. |
6 |
37 |
Failed to qualify for Free Trader (Merchant). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
41 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
41 |
Returned to Drifter (Barbarian). |
7 |
44 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
49 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
49 |
Became a Merchant (Broker). |
9 |
50 |
A good deal ensures Nora Skidd is living the high life for a few years. |
9 |
53 |
Promoted to Merchant (Broker) rank 1. |
10 |
53 |
Continued as Merchant (Broker). |
10 |
55 |
Make an unexpected connection outside Nora Skidd's normal circles. Gain a Contact. |
11 |
57 |
Continued as Merchant (Broker). |
11 |
60 |
Given advanced training in a specialist field |