Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Works is especially well received and popular, making Phebe Sim a minor celebrity |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Became a Scholar (Physician). |
2 |
24 |
Entangled in a bureaucratic or legal morass that distracts Phebe Sim from Phebe Sim's work. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
Cheated in some fashion, advancing Phebe Sim's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
27 |
Gain an Enemy |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
34 |
Promoted to Scholar (Physician) rank 2. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
35 |
Advanced training in a specialist field. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
41 |
Betrayed by a friend. One of Phebe Sim's Contacts or Allies betrays Phebe Sim, ending Phebe Sim's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Scout (Explorer). |
7 |
42 |
Victim of a crime |
8 |
45 |
Continued as Scout (Explorer). |
8 |
48 |
Psychologically damaged by Phebe Sim's time in the scouts. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
49 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
60 |
Accused of a crime. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |