Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Rosetta Reekey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Switched to Drifter (Wanderer). |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Rosetta Reekey's Contacts or Allies betrays Rosetta Reekey, ending Rosetta Reekey's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Corporate (Citizen). |
4 |
29 |
Returned to Drifter (Barbarian). |
4 |
31 |
Good fortune |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
40 |
Win a prestigious prize. |
6 |
40 |
Promoted to Entertainer (Performer) rank 1. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
41 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
48 |
One of Rosetta Reekey's pieces of art is stolen, and the investigation brings Rosetta Reekey into the criminal underworld. |
8 |
48 |
Promoted to Entertainer (Performer) rank 2. |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
49 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Failed to qualify for Broker (Merchant). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
54 |
A series of bad deals and decisions force Rosetta Reekey into bankruptcy. Rosetta Reekey salvages what Rosetta Reekey can. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
55 |
Moved to a new world. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |