Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Sebsa don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Sebsa have been following false teachings! |
3 |
24 |
Became a Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Sebsa's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
Given advanced training in a specialist field |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Given advanced training in a specialist field |
5 |
36 |
Forced to muster out. |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
39 |
Sebsa run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
40 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
41 |
A new romantic starts. Gain an Ally. |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |