Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Drifter (Scavenger). |
2 |
32 |
Drafted into Merchant Marine |
3 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
39 |
Sybil Young come into conflict with a splinter group Sybil Young's own religion which maintains Sybil Young's version is the wrong one. Gain 3 Rivals. |
5 |
39 |
Became a Scout (Courier). |
5 |
41 |
Sybil Young's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sybil Young fail to help. Gain an Enemy. |
5 |
41 |
Psychologically damaged by Sybil Young's time in the scouts. |
6 |
43 |
Continued as Scout (Courier). |
6 |
47 |
Sybil Young's ship is damaged, and Sybil Young have to hitch-hike Sybil Young's way back across the stars to the nearest scout base. |
6 |
47 |
Gain 2 Contacts. Gain 1 Enemies. |
7 |
47 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
50 |
Sybil Young faith is shaken. |
8 |
51 |
Voluntarily left Missionary/Humanitarian |
8 |
51 |
Switched to Drifter (Wanderer). |
8 |
54 |
Betrayed by a friend. One of Sybil Young's Contacts or Allies betrays Sybil Young, ending Sybil Young's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
54 |
Retired at age 54. |
9 |
54 |
Retired. |
9 |
57 |
Gained a contact. |
10 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |