Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Given advanced training in a specialist field |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Theo Wright's Contacts or Allies betrays Theo Wright, ending Theo Wright's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Surveyor (Scout). |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Encounter a Psionic institute. |
7 |
43 |
Tested for psionic powers |
8 |
44 |
Continued as Drifter (Scavenger). |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
51 |
Attempted a risky adventure and was wildly successful. |
9 |
52 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
54 |
Suffer from a life-threatening illness. |
11 |
54 |
Returned to Merchant (Merchant Marine). |
11 |
56 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Forced to muster out. |