Retired Petty Officer, 3rd class Tressie McNab  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 64 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 6 (0)111676
Brittle nails, Bunion
 
Skills
Animals 0
Astrogation 0
Athletics 0
Drive 0
Gun Combat 0
Language (Floriani (Florian League)) 1
Mechanic 2
Medic 0
Navigation 0
Pilot 0
Profession (Spacer) 0
Recon 0
Seafarer 0
Stealth 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 01
Drifter Wanderer 11
Merchant Merchant Marine Crewman03
Navy Engineer/Gunner Petty Officer, 3rd class24
Retired 01
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Georgianna McDermot Ally 2 0 1 2 Florian (F/30)
Georgianna McDermot has negatively life-changing event.
Iah Akheahlou Enemy 0 2 2 0 Aslan (M/27)
Iah Akheahlou belongs to an unusual cultural or religious group.
Coleman Morvell Enemy 0 1 1 1 Kargol (M/24)
Coleman Morvell is in desperate trouble and could use the character’s help.
Mathilda Kildare Contact 2 2 0 0 Cafadan (F/56)
Mathilda Kildare was ruined by misfortune caused by the character.
Rush Reed Rival 1 2 2 1 Florian (M/17)
Rush Reed gained power at the expense of a third party who now blames the character.
Arlie Gordon Ally 2 0 4 1 Suerrat (M/74)
Arlie Gordon is a questionable figure such as a criminal, pirate or disgraced noble.
Ethyl Dwyer Enemy 0 2 0 0 Trexen (F/55)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 19 Suffered a deep tragedy.
1 27 Failed as a colonist.
2 27 Became a Scout (Courier).
2 31 Tressie McNab have no idea what happened to Tressie McNab – they found Tressie McNab's ship drifting on the fringes of friendly space.
3 31 Became a Drifter (Wanderer).
3 35 Attacked by enemies that Tressie McNab easily defeat.
3 35 Gain Enemy if Tressie McNab don't already have one.
3 35 Promoted to Drifter (Wanderer) rank 1.
4 35 Voluntarily left Wanderer
4 35 Became a Merchant (Merchant Marine) with the new title Crewman.
4 39 Embroiled in legal trouble.
5 39 Continued as Merchant (Merchant Marine).
5 43 Befriend a useful ally in one sphere. Gain an Ally.
6 43 Continued as Merchant (Merchant Marine).
6 44 A good deal ensures Tressie McNab is living the high life for a few years.
6 47 Forced to muster out.
7 47 Failed to qualify for Thief (Rogue).
7 47 Submitted to the draft.
7 47 Became a Navy (Engineer/Gunner).
7 50 Tressie McNab foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7 51 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
8 51 Continued as Navy (Engineer/Gunner).
8 53 Tressie McNab foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8 55 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
9 55 Continued as Navy (Engineer/Gunner).
9 57 Vessel participates in a diplomatic mission.
9 57 Gain a contact.
10 59 Continued as Navy (Engineer/Gunner).
10 60 Tressie McNab is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
11 60 Aging Crisis. Owe 50,000 for medical bills.
11 60 Retired at age 60.
11 60 Retired.
11 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 64 Aging Crisis. Owe 30,000 for medical bills.
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