Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A sudden war destroys Vickie Miller's trade routes and contacts, forcing Vickie Miller to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Army (Army Support) with the new title Private. |
2 |
23 |
Surrounded and outnumbered by the enemy, Vickie Miller hold out until relief arrives. |
3 |
24 |
Continued as Army (Army Support). |
3 |
25 |
Scarred. Fully recovered. |
4 |
25 |
Became a Scout (Explorer). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
31 |
Encounter a Psionic institute. |
5 |
31 |
Tested for psionic powers |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
36 |
Attempted a risky adventure and was sent to prison. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
37 |
Became a Prisoner (Fixer). |
7 |
41 |
Disgraced. Word of Vickie Miller's criminal past reaches Vickie Miller's homeworld. |
8 |
41 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
45 |
Attacked by another prisoner. |
8 |
45 |
Promoted to Prisoner (Inmate) rank 1. |
8 |
45 |
Paroled from prison. |
9 |
45 |
Switched to Drifter (Barbarian). |
10 |
49 |
Continued as Drifter (Barbarian). |
10 |
53 |
Vickie Miller do not know what happened to Vickie Miller. There is a gap in Vickie Miller's memory. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
57 |
Vickie Miller come into conflict with a splinter group Vickie Miller's own religion which maintains Vickie Miller's version is the wrong one. Gain 1 Rivals. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |