Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Yetta Clements's work ends up coming home with Yetta Clements, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
27 |
Yetta Clements come into conflict with a splinter group Yetta Clements's own religion which maintains Yetta Clements's version is the wrong one. Gain 2 Rivals. |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Gain Enemy if Yetta Clements don't already have one. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
32 |
Yetta Clements do not know what happened to Yetta Clements. There is a gap in Yetta Clements's memory. |
6 |
32 |
Became a Citizen (Colonist). |
6 |
36 |
Yetta Clements is rewarded for Yetta Clements's diligence or cunning. |
6 |
36 |
Promoted to Citizen (Colonist) rank 1. |
7 |
36 |
Continued as Citizen (Colonist). |
7 |
39 |
A revolution, attack or other unusual event throws Yetta Clements's life into chaos, forcing Yetta Clements to leave the planet. |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
41 |
Betrayed by a friend. One of Yetta Clements's Contacts or Allies betrays Yetta Clements, ending Yetta Clements's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
41 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Yetta Clements is chosen to represent Yetta Clements's faith in a vid show or other highly public forum. |
9 |
45 |
Forced to muster out. |
10 |
45 |
Returned to Drifter (Scavenger). |
10 |
46 |
Nearly killed. Owe 25,000 for medical bills. |
11 |
46 |
Entered Merchant Academy with the Business curriculum. |
11 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
50 |
Graduated. |
12 |
50 |
Became a Merchant (Broker). |
12 |
50 |
Promoted to Merchant (Broker) rank 1. |
12 |
51 |
Embroiled in legal trouble. |
13 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
54 |
Retired at age 54. |
13 |
54 |
Continued as Merchant (Broker). |
13 |
55 |
Given advanced training in a specialist field |
13 |
58 |
Promoted to Merchant (Broker) rank 2. |
14 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
58 |
Continued as Merchant (Broker). |
14 |
59 |
Risk Yetta Clements's fortune on a possibility lucrative deal and win. |
15 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |