Retired Senior Crewman Zelda Watson  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 64 F 1 (-2) 1 (-2) 2 (-2) 6 (0) 1 (-2) 1 (-2)112611
Lanky stature, Almond-shaped eyes, Entertaining
 
Skills
Deception 1
Drive 0
Electronics (Computers) 1
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Profession (Sports/Motorsports) 1
Profession (Worker/Religion) 2
Recon 0
Stealth 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 03
Believer Missionary/Humanitarian Project Worker12
Merchant Merchant Marine Senior Crewman13
Believer Holy Warrior Hopeful01
Drifter Barbarian 01
Believer Mainstream Believer Lay Person03
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Simeon Foy Ally 1 0 5 1 Thaggeshi (M/76)
Carson Medina Enemy 0 4 1 6 Murrissi (M/40)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Betrayed by a friend. One of Zelda Watson's Contacts or Allies betrays Zelda Watson, ending Zelda Watson's career. That Contact or Ally becomes a Rival or Enemy.
2 20 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 23 Someone more charismatic but less devout than Zelda Watson has become Zelda Watson's superior.
2 24 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 24 Continued as Believer (Missionary/Humanitarian).
3 25 Zelda Watson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 28 Forced to muster out.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 32 Continued as Merchant (Merchant Marine).
5 34 Given advanced training in a specialist field
5 36 Forced to muster out.
6 36 Switched to Believer (Holy Warrior) with the new title Hopeful.
6 39 Zelda Watson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
7 39 Failed to qualify for Merchant Marine (Merchant).
7 39 Returned to Drifter (Wanderer).
7 42 Attacked by enemies and injured.
7 42 Lightly injured, no permanent damage. Fully recovered.
7 42 Gain Enemy if Zelda Watson don't already have one.
8 43 Continued as Drifter (Wanderer).
8 44 Betrayed by a friend. One of Zelda Watson's Contacts or Allies betrays Zelda Watson, ending Zelda Watson's career. That Contact or Ally becomes a Rival or Enemy.
9 44 Returned to Merchant (Merchant Marine).
9 48 Imperial trade restrictions force Zelda Watson out of business.
10 48 Switched to Drifter (Barbarian).
10 50 Zelda Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 50 Aging Crisis. Owe 30,000 for medical bills.
11 50 Retired at age 50.
11 50 Switched to Believer (Mainstream Believer) with the new title Lay Person.
11 53 Moved to a new world.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 54 Continued as Believer (Mainstream Believer).
12 57 Zelda Watson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 58 Aging Crisis. Owe 50,000 for medical bills.
13 58 Continued as Believer (Mainstream Believer).
13 59 Opponents of Zelda Watson's belief system ambush Zelda Watson.
13 59 Nearly killed. Owe 35,000 for medical bills.
14 59 Aging Crisis. Owe 10,000 for medical bills.
14 59 Retired.
14 60 Betrayal. Convert an Ally into a Rival or Enemy.
15 63 Aging Crisis. Owe 60,000 for medical bills.
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