Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Zelda Watson's Contacts or Allies betrays Zelda Watson, ending Zelda Watson's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Someone more charismatic but less devout than Zelda Watson has become Zelda Watson's superior. |
2 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
25 |
Zelda Watson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Given advanced training in a specialist field |
5 |
36 |
Forced to muster out. |
6 |
36 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Zelda Watson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
39 |
Returned to Drifter (Wanderer). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Gain Enemy if Zelda Watson don't already have one. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
44 |
Betrayed by a friend. One of Zelda Watson's Contacts or Allies betrays Zelda Watson, ending Zelda Watson's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Returned to Merchant (Merchant Marine). |
9 |
48 |
Imperial trade restrictions force Zelda Watson out of business. |
10 |
48 |
Switched to Drifter (Barbarian). |
10 |
50 |
Zelda Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
53 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Continued as Believer (Mainstream Believer). |
12 |
57 |
Zelda Watson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Continued as Believer (Mainstream Believer). |
13 |
59 |
Opponents of Zelda Watson's belief system ambush Zelda Watson. |
13 |
59 |
Nearly killed. Owe 35,000 for medical bills. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
Retired. |
14 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |