Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
29 |
Angie Day come into conflict with a splinter group Angie Day's own religion which maintains Angie Day's version is the wrong one. Gain 2 Rivals. |
3 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
29 |
Became a Drifter (Scavenger). |
3 |
30 |
Angie Day do not know what happened to Angie Day. There is a gap in Angie Day's memory. |
4 |
30 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
32 |
Angie Day manipulate and charm Angie Day's way through high society. Gain a Rival and an Ally. |
5 |
34 |
Continued as Noble (Dilettante). |
5 |
37 |
Angie Day manipulate and charm Angie Day's way through high society. Gain a Rival and an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Courier). |
6 |
40 |
When dealing with an alien race, Angie Day botch an opportunity to gather extra intelligence about them. |
6 |
40 |
Angie Day's ship is damaged, and Angie Day have to hitch-hike Angie Day's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 6 Contacts. Gain 1 Enemies. |
7 |
42 |
Continued as Scout (Courier). |
7 |
43 |
Angie Day's scout ship is one of the first on the scene to rescue the survivors of a disaster but Angie Day fail to help. Gain an Enemy. |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
46 |
Continued as Scout (Courier). |
8 |
50 |
Angie Day spend a great deal of time on the fringes of Charted Space. |
8 |
50 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
50 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
50 |
Continued as Scout (Courier). |
9 |
52 |
Angie Day's scout ship is one of the first on the scene to rescue the survivors of a disaster but Angie Day fail to help. Gain an Enemy. |
9 |
52 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Switched to Drifter (Barbarian). |
10 |
58 |
Drafted into Law Enforcement |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Became a Agent (Law Enforcement) with the new title Rookie. |
11 |
59 |
Angie Day's work ends up coming home with Angie Day, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
63 |
Angie Day refused an offer of inducements to betray Angie Day's faith. Gain 1 enemies. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |