Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Commanding officer takes an interest in Annie Egerton's career. |
3 |
29 |
Continued as Navy (Line/Crew). |
3 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
33 |
Attempt at commissioned failed. |
4 |
33 |
Attempted to change assignments. |
4 |
33 |
Failed to qualify for Flight (Navy). |
4 |
33 |
Continued as Navy (Line/Crew). |
4 |
35 |
Annie Egerton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
37 |
Attempt at commissioned failed. |
4 |
37 |
Forced to continue current assignment |
4 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
37 |
Continued as Navy (Line/Crew). |
5 |
40 |
Vessel participates in a notable military engagement. |
5 |
41 |
Attempt at commissioned failed. |
5 |
41 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
41 |
Continued as Navy (Line/Crew). |
6 |
42 |
Annie Egerton join a gambling circle on board. |
6 |
45 |
Attempt at commissioned failed. |
6 |
45 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
7 |
45 |
Continued as Navy (Line/Crew). |
7 |
48 |
Gained a contact. |
7 |
49 |
Attempt at commissioned failed. |
7 |
49 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
8 |
49 |
Continued as Navy (Line/Crew). |
8 |
52 |
Vessel participates in a diplomatic mission. |
8 |
52 |
Gain a contact. |
8 |
53 |
Attempt at commissioned failed. |
8 |
53 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
8 |
53 |
Forced to muster out. |
9 |
53 |
Became a Noble (Dilettante) with the new title Wastrel. |
9 |
54 |
Become deeply involved in politics on Annie Egerton's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
57 |
Promoted to Noble (Dilettante) rank 1. |
10 |
57 |
Voluntarily left Dilettante |
10 |
57 |
Became a Drifter (Wanderer). |
10 |
58 |
Attempted a risky adventure and was wildly successful. |
11 |
61 |
Continued as Drifter (Wanderer). |