Retired Field Agent Avery McGhee  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 65 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 6 (0)111786
Stupid
 
Skills
Admin 0
Advocate 0
Animals 0
Athletics 0
Broker 0
Deception 1
Diplomat 1
Drive 0
Electronics 0
Gun Combat 0
Heavy Weapons 0
Investigate 3
Jack-of-All-Trades 1
Melee (Blade) 1
Persuade 0
Recon 1
Science (Social Sciences/Belief) 1
Science (Social Sciences/Philosophy) 1
Stealth 1
Streetwise 2
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Marine01
Drifter Barbarian 01
Agent Intelligence Field Agent23
Drifter Scavenger 01
Drifter Wanderer 14
Believer Mainstream Believer Initiate12
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Sampson Winn Enemy 0 1 0 2 Humaniti (M/45)
Vesta Welch Enemy 0 1 3 0 Vanejenese (F/52)
Akfab Kaos Ally 4 0 0 2 Bwap (F/26)
Riley Bluit Ally 3 0 0 2 Ayansh'i (F/61)
Riley Bluit gains in influence.
Dana McLusky Ally 4 0 0 1 Vanejenese (M/71)
 
Term Age History
1 18 Failed to qualify for Line/Crew (Navy).
1 18 Submitted to the draft.
1 18 Became a Marine (Star Marine) with the new title Marine.
1 20 Avery McGhee is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2 20 Became a Drifter (Barbarian).
2 23 Lightly injured, no permanent damage. Fully recovered.
3 23 Became a Agent (Intelligence).
3 24 An investigation takes on a dangerous turn.
3 24 Refused a deal with criminal or other figure under investigation. Gain an Enemy
3 27 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
4 27 Continued as Agent (Intelligence).
4 28 Advanced training in a specialist field.
4 31 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
5 31 Continued as Agent (Intelligence).
5 35 Life ruined by a criminal gang. Gain the gang as an Enemy
6 35 Failed to qualify for Artist (Entertainer).
6 35 Switched to Drifter (Scavenger).
6 38 Injured. Fully recovered. Owe 2,500 for medical bills.
7 38 Failed to qualify for Merchant Marine (Merchant).
7 38 Switched to Drifter (Wanderer).
7 42 Avery McGhee do not know what happened to Avery McGhee. There is a gap in Avery McGhee's memory.
8 42 Failed to qualify for Merchant Academy.
8 42 Continued as Drifter (Wanderer).
8 46 Attacked by enemies and injured.
8 46 Severely injured. Fully recovered. Owe 5,000 for medical bills.
8 46 Gain Enemy if Avery McGhee don't already have one.
8 46 Promoted to Drifter (Wanderer) rank 1.
9 46 Continued as Drifter (Wanderer).
9 49 Avery McGhee do not know what happened to Avery McGhee. There is a gap in Avery McGhee's memory.
10 49 Entered Merchant Academy with the Business curriculum.
10 51 Made lifelong friends. Gain 3 Allies.
10 51 Dropped out of the merchant academy.
11 51 Continued as Drifter (Wanderer).
11 55 Lightly injured, no permanent damage. Fully recovered.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Retired at age 55.
12 55 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 58 Avery McGhee retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 59 Continued as Believer (Mainstream Believer).
13 60 Avery McGhee is sent to a new community or parish to preach The Word among the poor.
13 63 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 63 Aging Crisis. Owe 10,000 for medical bills.
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