Retired Petty Officer, 2nd class Bessie Romero  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 65 F 1 (-2) 1 (-2) 1 (-2) 12 (2) 8 (0) 4 (-1)111C84
Civilized, Nibbler, Murderer
 
Skills
Admin 0
Advocate 0
Athletics (Strength) 1
Broker 1
Deception 1
Drive (Walker) 1
Electronics 0
Gun Combat (Energy) 1
Gunner 0
Mechanic 3
Melee (Unarmed) 2
Persuade 1
Pilot (Small Craft) 1
Recon 1
Steward 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 2nd class35
Rogue Enforcer 01
Prisoner Thug 11
Drifter Scavenger 01
Merchant Broker 11
Entertainer Performer 03
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Webster Collins Enemy 0 6 0 1 Vanejenese (M/22)
Webster Collins is in desperate trouble and could use the character’s help.
Mack Roberts Contact 2 2 1 1 Vanejenese (M/24)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Bessie Romero join a gambling circle on board.
2 22 Continued as Navy (Engineer/Gunner).
2 25 Special assignment or duty on board ship.
2 26 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Engineer/Gunner).
3 30 Vessel participates in a diplomatic mission.
3 30 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
4 30 Continued as Navy (Engineer/Gunner).
4 32 Bessie Romero foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 34 Forced to continue current assignment
4 34 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
5 34 Continued as Navy (Engineer/Gunner).
5 37 During a battle, defeat or victory depends on Bessie Romero's actions. Bessie Romero actions lead to an honorabe discharge.
6 37 Became a Rogue (Enforcer).
6 41 Accused of a crime
7 41 Became a Prisoner (Thug).
7 43 Disgraced. Word of Bessie Romero's criminal past reaches Bessie Romero's homeworld.
7 45 Promoted to Prisoner (Thug) rank 1.
7 45 Paroled from prison.
8 45 Failed to qualify for Colonist (Citizen).
8 45 Became a Drifter (Scavenger).
8 48 Injured. Fully recovered. Owe 5,000 for medical bills.
9 48 Entered Merchant Academy with the Business curriculum.
9 52 Join a social movement.
9 52 Graduated.
10 52 Became a Merchant (Broker).
10 52 Promoted to Merchant (Broker) rank 1.
10 53 A series of bad deals and decisions force Bessie Romero into bankruptcy. Bessie Romero salvages what Bessie Romero can.
11 53 Became a Entertainer (Performer).
11 56 Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Entertainer (Performer).
12 60 One of Bessie Romero's pieces of art is stolen, and the investigation brings Bessie Romero into the criminal underworld.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 61 Continued as Entertainer (Performer).
13 65 Birth or Death involving a family member or close friend.
13 65 Forced to muster out.
14 65 Aging Crisis. Owe 20,000 for medical bills.
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