Retired Lieutenant Betsy Mitchell  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 65 F 4 (-1) 1 (-2) 2 (-2) 9 (1) 7 (0) 7 (0)412977
Heavy hearted, Crystal-clear blue eyes
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Carouse 0
Deception 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 1
Melee (Blade) 1
Navigation 1
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Profession (Sports) 0
Recon 1
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 13
Navy Engineer/Gunner Lieutenant3 / 02
Navy Flight Lieutenant3 / 01
Drifter Barbarian 02
Scout Courier Scout23
Believer Holy Warrior Fighter11
 
Name Type Affinity Enmity Power Influence Species
Arch Cochran Contact 1 1 1 0 Dynchia (M/86)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 21 Survived a risky adventure but gained nothing.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 25 Betrayed by a friend. One of Betsy Mitchell's Contacts or Allies betrays Betsy Mitchell, ending Betsy Mitchell's career. That Contact or Ally becomes a Rival or Enemy.
3 25 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 26 Vessel participates in a diplomatic mission.
3 26 Gain a contact.
3 29 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
3 29 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
4 29 Continued as Navy (Engineer/Gunner).
4 31 Betsy Mitchell join a gambling circle on board.
4 33 Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant.
5 33 Attempted to change assignments.
5 33 Switched to Navy (Flight) with previous rank.
5 34 Vessel participates in a notable military engagement.
6 37 Voluntarily left Flight
6 37 Failed to qualify for Scientist (Scholar).
6 37 Switched to Drifter (Barbarian).
6 40 Find valuable salvage.
7 41 Continued as Drifter (Barbarian).
7 43 Betsy Mitchell do not know what happened to Betsy Mitchell. There is a gap in Betsy Mitchell's memory.
8 43 Failed to qualify for Broker (Merchant).
8 43 Submitted to the draft.
8 43 Became a Scout (Courier).
8 47 Spend several years jumping from world to world in Betsy Mitchell's scout ship.
9 47 Continued as Scout (Courier).
9 48 Betsy Mitchell discover a world, item or information of worth to the Imperium.
9 51 Promoted to Scout (Courier) rank 1 with the new title Scout.
10 51 Continued as Scout (Courier).
10 53 Perform an exemplary service for the scouts.
10 55 Promoted to Scout (Courier) rank 2.
11 55 Voluntarily left Courier
11 55 Returned to Drifter (Scavenger).
11 59 Betsy Mitchell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Retired at age 59.
12 59 Became a Believer (Holy Warrior) with the new title Hopeful.
12 62 Betsy Mitchell refuse to secretly provide religious rites for a dying leader or noble, because they do not share Betsy Mitchell's faith.
12 63 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 63 Aging Crisis. Owe 40,000 for medical bills.
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