Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Left the colonies with honors. |
2 |
27 |
Became a Agent (Intelligence). |
2 |
28 |
An investigation takes on a dangerous turn. |
2 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
31 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
31 |
Voluntarily left Intelligence |
3 |
31 |
Became a Scout (Explorer). |
3 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
33 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
36 |
Arrested |
5 |
36 |
Became a Prisoner (Fixer). |
5 |
39 |
Hire a new lawyer. |
5 |
40 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
40 |
Paroled from prison. |
6 |
40 |
Became a Drifter (Barbarian). |
6 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Switched to Scout (Courier) with previous rank. |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Continued as Scout (Courier). |
8 |
49 |
When dealing with an alien race, Cecelia Hansen have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
49 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
49 |
Continued as Scout (Courier). |
9 |
52 |
Psychologically damaged by Cecelia Hansen's time in the scouts. |
10 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
60 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Good fortune. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |