Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A good deal ensures Charity Howlett is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Merchant (Broker). |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Imperial trade restrictions force Charity Howlett out of business. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Charity Howlett foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
40 |
Vessel participates in a diplomatic mission. |
6 |
40 |
Gain a contact. |
7 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Flight (Navy). |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
42 |
Abuse Charity Howlett's position for profit. |
7 |
45 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
8 |
45 |
Continued as Navy (Line/Crew). |
8 |
46 |
Charity Howlett join a gambling circle on board. |
8 |
49 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
9 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
Continued as Navy (Line/Crew). |
9 |
50 |
Charity Howlett is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Birth or Death involving a family member or close friend. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |