Retired Explorer Cindy Roberts  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 65 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 10 (1) 5 (-1)1119A5
Fastidious
 
Skills
Advocate 1
Animals 0
Astrogation 2
Athletics 0
Carouse 1
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Engineer (Power) 1
Flyer (Wing) 1
Jack-of-All-Trades 1
Mechanic 4
Medic 0
Navigation 1
Recon 0
Stealth 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Explorer45
Drifter Scavenger 12
Merchant Free Trader 01
Navy Engineer/Gunner Petty Officer, 2nd class35
 
Name Type Affinity Enmity Power Influence Species
Toney Scott Contact 2 1 2 1 Murrissi (M/31)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Cindy Roberts learn something Cindy Roberts should not have – a corporate secret, a political scandal – which Cindy Roberts can profit from illegally.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 26 Political upheaval strikes Cindy Roberts's homeworld, and Cindy Roberts is caught up in the revolution.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 27 Cindy Roberts gain experience in a technical field as a computer operator or surveyor.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 31 Cindy Roberts befriend a superior in the corporation or the colony.
4 34 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
5 34 Continued as Citizen (Colonist).
5 35 A revolution, attack or other unusual event throws Cindy Roberts's life into chaos, forcing Cindy Roberts to leave the planet.
6 35 Became a Drifter (Scavenger).
6 36 Amnesia.
6 39 Promoted to Drifter (Scavenger) rank 1.
7 39 Continued as Drifter (Scavenger).
7 41 Cindy Roberts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 41 Became a Merchant (Free Trader).
8 45 Nearly killed. Fully recovered. Owe 7,500 for medical bills.
9 45 Failed to qualify for Corporate Agent (Agent).
9 45 Submitted to the draft.
9 45 Became a Navy (Engineer/Gunner) with the new title Crewman.
9 49 Vessel participates in a diplomatic mission.
9 49 Gain a contact.
10 49 Aging Crisis. Owe 60,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Navy (Engineer/Gunner).
10 50 Special assignment or duty on board ship.
10 53 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 53 Continued as Navy (Engineer/Gunner).
11 56 Advanced training in a specialist field.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Continued as Navy (Engineer/Gunner).
12 59 Advanced training in a specialist field.
12 61 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 61 Continued as Navy (Engineer/Gunner).
13 64 Vessel participates in a notable military engagement.
13 65 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
14 65 Aging Crisis. Owe 10,000 for medical bills.
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