Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Spend time with an alien race. Gain a contact. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Survived a risky adventure but gained nothing. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Retired. |
6 |
40 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Gained a contact. |
8 |
48 |
Moved to a new world. |
9 |
52 |
Good fortune. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
58 |
Gained a contact. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |