Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Army (Infantry) with the new title Private. |
2 |
28 |
Lost eye or limb. Fully recovered. |
3 |
28 |
Failed to qualify for Worker (Citizen). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Smuggle illegal items onto a planet. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
44 |
Retired at age 44. |
7 |
44 |
Continued as Merchant (Merchant Marine). |
7 |
48 |
Embroiled in legal trouble. |
8 |
48 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Moved to a new world. |
8 |
52 |
Forced to muster out. |
9 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
52 |
Retired. |
9 |
53 |
Moved to a new world. |
10 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |