Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Birth or Death involving a family member or close friend. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
26 |
When dealing with an alien race, Cordie Smith botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Cordie Smith's ship is damaged, and Cordie Smith have to hitch-hike Cordie Smith's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 2 Contacts. Gain 2 Enemies. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Cordie Smith have no idea what happened to Cordie Smith – they found Cordie Smith's ship drifting on the fringes of friendly space. |
4 |
27 |
Became a Army (Cavalry) with the new title Private. |
4 |
29 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
32 |
Attacked by enemies that Cordie Smith easily defeat. |
5 |
32 |
Gain Enemy if Cordie Smith don't already have one. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Voluntarily left Wanderer |
6 |
33 |
Failed to qualify for Surveyor (Scout). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Navy (Flight) with the new title Crewman. |
6 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
35 |
Cordie Smith faith is shaken. |
8 |
38 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
Cordie Smith come into conflict with a splinter group Cordie Smith's own religion which maintains Cordie Smith's version is the wrong one. Gain 2 Rivals. |
9 |
40 |
Failed to qualify for Merchant Academy. |
9 |
40 |
Switched to Drifter (Barbarian). |
9 |
42 |
Cordie Smith do not know what happened to Cordie Smith. There is a gap in Cordie Smith's memory. |
10 |
42 |
Entered Merchant Academy with the Business curriculum. |
10 |
46 |
Gained a contact. |
10 |
46 |
Graduated. |
11 |
46 |
Became a Merchant (Broker). |
11 |
46 |
Promoted to Merchant (Broker) rank 1. |
11 |
48 |
Cordie Smith's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
48 |
Returned to Drifter (Wanderer). |
12 |
52 |
Promoted to Drifter (Wanderer) rank 2. |
13 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
52 |
Retired at age 52. |
13 |
52 |
Continued as Drifter (Wanderer). |
13 |
56 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
14 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
56 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
14 |
59 |
Cordie Smith is sent to a new community or parish to preach The Word among the poor. |
15 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
60 |
Continued as Believer (Mainstream Believer). |
15 |
61 |
Cordie Smith refused an offer of inducements to betray Cordie Smith's faith. Gain 4 enemies. |
16 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |