Retired Scout Cordie Smith  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 65 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 3 (-1)111973
Venomous
 
Skills
Admin 0
Advocate 0
Art (Performing) 0
Astrogation 0
Athletics (Dexterity) 1
Broker 1
Deception 0
Diplomat 0
Drive 0
Gun Combat (Slug) 1
Language 0
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Stealth 2
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 01
Scout Explorer Scout12
Army Cavalry Private01
Drifter Wanderer 23
Navy Flight Crewman01
Believer Missionary/Humanitarian Junior Project Worker02
Drifter Barbarian 01
Merchant Broker 11
Believer Mainstream Believer Lay Person02
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Bennie Meighan Contact 1 0 1 1 Tezcat (M/39)
Relationship becomes more moderate.
Bennie Meighan is missing under suspicious circumstances.
Bennie Meighan is found or reported dead.
Katharine Barrett Contact 3 1 3 0 Swanfeh (F/61)
Myrtie White Enemy 0 4 2 2 Swanfeh (F/52)
Myrtie White is a questionable figure such as a criminal, pirate or disgraced noble.
Myrtie White gained power at the expense of a third party who now blames the character.
Leta Brieris Enemy 0 3 5 0 Suerrat (F/32)
Toney Lucas Enemy 0 3 0 0 Dynchia (M/29)
Alice Soto Rival 1 2 0 0 Sydite (F/53)
Easter Davis Rival 1 1 1 4 Darrian, Imperium (F/44)
Easter Davis has life-changing event that creates new responsibilities.
Candice Hunter Rival 2 2 4 1 Kargol (F/33)
Clark Mitchell Enemy 1 2 3 1 Iltharan (M/37)
Clark Mitchell is in prison or otherwise trapped somewhere.
Clark Mitchell is missing under suspicious circumstances.
Forgiveness.
Molly Willis Enemy 0 3 2 1 Swanfeh (F/24)
Rosemary Austin Enemy 0 2 6 0 Swanfeh (F/41)
Elza Roberts Enemy 0 2 0 5 Tapazmal (M/44)
Linnie Neal Enemy 0 4 3 0 Suerrat (F/57)
Relationship becomes more intense.
Nell Gordon Enemy 0 2 4 0 Libert (F/18)
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Birth or Death involving a family member or close friend.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Explorer) with previous rank.
2 26 When dealing with an alien race, Cordie Smith botch an opportunity to gather extra intelligence about them.
2 26 Cordie Smith's ship is damaged, and Cordie Smith have to hitch-hike Cordie Smith's way back across the stars to the nearest scout base.
2 26 Gain 2 Contacts. Gain 2 Enemies.
2 26 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 26 Continued as Scout (Explorer).
3 27 Cordie Smith have no idea what happened to Cordie Smith – they found Cordie Smith's ship drifting on the fringes of friendly space.
4 27 Became a Army (Cavalry) with the new title Private.
4 29 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4 29 Gain rebels as Enemy
5 29 Became a Drifter (Wanderer).
5 32 Attacked by enemies that Cordie Smith easily defeat.
5 32 Gain Enemy if Cordie Smith don't already have one.
5 33 Promoted to Drifter (Wanderer) rank 1.
6 33 Voluntarily left Wanderer
6 33 Failed to qualify for Surveyor (Scout).
6 33 Submitted to the draft.
6 33 Became a Navy (Flight) with the new title Crewman.
6 34 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7 34 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 35 Cordie Smith faith is shaken.
8 38 Continued as Believer (Missionary/Humanitarian).
8 40 Cordie Smith come into conflict with a splinter group Cordie Smith's own religion which maintains Cordie Smith's version is the wrong one. Gain 2 Rivals.
9 40 Failed to qualify for Merchant Academy.
9 40 Switched to Drifter (Barbarian).
9 42 Cordie Smith do not know what happened to Cordie Smith. There is a gap in Cordie Smith's memory.
10 42 Entered Merchant Academy with the Business curriculum.
10 46 Gained a contact.
10 46 Graduated.
11 46 Became a Merchant (Broker).
11 46 Promoted to Merchant (Broker) rank 1.
11 48 Cordie Smith's ship or starport is destroyed by criminals. Gain them as an Enemy.
12 48 Returned to Drifter (Wanderer).
12 52 Promoted to Drifter (Wanderer) rank 2.
13 52 Aging Crisis. Owe 30,000 for medical bills.
13 52 Retired at age 52.
13 52 Continued as Drifter (Wanderer).
13 56 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
14 56 Aging Crisis. Owe 30,000 for medical bills.
14 56 Switched to Believer (Mainstream Believer) with the new title Lay Person.
14 59 Cordie Smith is sent to a new community or parish to preach The Word among the poor.
15 60 Aging Crisis. Owe 60,000 for medical bills.
15 60 Continued as Believer (Mainstream Believer).
15 61 Cordie Smith refused an offer of inducements to betray Cordie Smith's faith. Gain 4 enemies.
16 64 Aging Crisis. Owe 30,000 for medical bills.
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