Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
26 |
Opponents of Delma Weakman's belief system ambush Delma Weakman. |
2 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Make an unexpected connection outside Delma Weakman's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Given advanced training in a specialist field |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A good deal ensures Delma Weakman is living the high life for a few years. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Scout (Courier). |
9 |
53 |
When dealing with an alien race, Delma Weakman have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
54 |
Forced to continue current assignment. |
9 |
54 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
54 |
Continued as Scout (Courier). |
10 |
56 |
Serve as the courier for an important message from the Imperium. |
10 |
58 |
Promoted to Scout (Courier) rank 2. |
11 |
58 |
Continued as Scout (Courier). |
11 |
62 |
Delma Weakman's ship is damaged, and Delma Weakman have to hitch-hike Delma Weakman's way back across the stars to the nearest scout base. |
11 |
62 |
Gain 5 Contacts. Gain 1 Enemies. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Retired at age 62. |