Retired Scout Delma Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 65 F 1 (-2) 1 (-2) 3 (-1) 5 (-1) 11 (1) 7 (0)1135B7
High energy, Giddy, Gangly limbs
 
Skills
Admin 0
Animals 0
Astrogation 0
Athletics (Endurance) 1
Broker 2
Carouse 1
Diplomat 0
Drive 0
Electronics (Sensors) 1
Engineer (Power) 1
Explosives 1
Gun Combat (Slug) 1
Mechanic 0
Medic 0
Navigation 0
Persuade 0
Profession (Sports) 0
Recon 0
Science (Space Sciences) 0
Seafarer (Ocean Ships) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Holy Warrior Hopeful01
Merchant Merchant Marine Crewman06
Scout Courier Scout23
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Floy Hunt Contact 1 1 6 0 Luriani (F/52)
Floy Hunt is out of contact doing something interesting but not suspicious.
Lum Kennedy Ally 3 0 1 0 Cafadan (M/53)
Elton McKee Ally 2 0 2 1 Kargol (M/39)
Elton McKee gains in power.
Charlie Dabs Contact 2 1 2 6 Happrhani (F/29)
Sidney Fullmore Contact 3 0 2 3 Kargol (F/42)
Relationship becomes more moderate.
Celestine Perry Contact 3 0 5 6 Urunishani (F/35)
Celestine Perry’s relationships have begun to affect the character.
Omar Bowman Contact 2 1 1 0 Traltar (M/17)
Omar Bowman is found or reported dead.
Andrew Howlett Contact 2 0 0 4 Kargol (M/42)
Andrew Howlett is a member of an organisation which holds a generally opposite view of the Traveller.
Neghzgnundhag Oozllakh Enemy 0 2 2 1 Vargr, Imperium (M/52)
Neghzgnundhag Oozllakh gains in influence.
Elise Eade Contact 2 2 0 1 Kargol (F/48)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Spent the college years partying.
1 25 Failed as a colonist.
2 25 Became a Believer (Holy Warrior) with the new title Hopeful.
2 26 Opponents of Delma Weakman's belief system ambush Delma Weakman.
2 26 Injured. Fully recovered. Owe 5,000 for medical bills.
3 26 Failed to qualify for Merchant Marine (Merchant).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 30 Make an unexpected connection outside Delma Weakman's normal circles. Gain a Contact.
4 30 Continued as Merchant (Merchant Marine).
4 34 Befriend a useful ally in one sphere. Gain an Ally.
5 34 Continued as Merchant (Merchant Marine).
5 36 Given advanced training in a specialist field
6 38 Continued as Merchant (Merchant Marine).
6 39 Embroiled in legal trouble.
7 42 Continued as Merchant (Merchant Marine).
8 46 Continued as Merchant (Merchant Marine).
8 47 A good deal ensures Delma Weakman is living the high life for a few years.
8 50 Forced to muster out.
9 50 Became a Scout (Courier).
9 53 When dealing with an alien race, Delma Weakman have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
9 54 Forced to continue current assignment.
9 54 Promoted to Scout (Courier) rank 1 with the new title Scout.
10 54 Continued as Scout (Courier).
10 56 Serve as the courier for an important message from the Imperium.
10 58 Promoted to Scout (Courier) rank 2.
11 58 Continued as Scout (Courier).
11 62 Delma Weakman's ship is damaged, and Delma Weakman have to hitch-hike Delma Weakman's way back across the stars to the nearest scout base.
11 62 Gain 5 Contacts. Gain 1 Enemies.
12 62 Aging Crisis. Owe 10,000 for medical bills.
12 62 Retired at age 62.
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