Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
Display heroism in battle, saving the whole ship. |
3 |
30 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
30 |
Forced to continue current assignment |
3 |
30 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Given advanced training in a specialist field |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Diana McNamara's normal circles. Gain a Contact. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Became a Entertainer (Performer). |
8 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
49 |
Continued as Entertainer (Performer). |
9 |
50 |
One of Diana McNamara's pieces of art is stolen, and the investigation brings Diana McNamara into the criminal underworld. |
9 |
53 |
Promoted to Entertainer (Performer) rank 1. |
10 |
53 |
Continued as Entertainer (Performer). |
10 |
57 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
57 |
Continued as Entertainer (Performer). |
11 |
58 |
An investigation, tour, project or expedition goes wrong, stranding Diana McNamara far from home. |
12 |
58 |
Became a Scout (Surveyor). |
12 |
62 |
Diana McNamara's ship is damaged, and Diana McNamara have to hitch-hike Diana McNamara's way back across the stars to the nearest scout base. |
12 |
62 |
Gain 5 Contacts. Gain 2 Enemies. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Retired at age 62. |