Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Thief (Rogue). |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
30 |
Forced to continue current assignment. |
2 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
30 |
Continued as Drifter (Barbarian). |
3 |
34 |
Forced to muster out. |
4 |
34 |
Became a Scout (Explorer). |
4 |
36 |
Donie Mar's ship is damaged, and Donie Mar have to hitch-hike Donie Mar's way back across the stars to the nearest scout base. |
4 |
36 |
Gain 1 Contacts. Gain 2 Enemies. |
5 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
39 |
Donie Mar is sent to a new community or parish to preach The Word among the poor. |
5 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
40 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Donie Mar accepted an offer of inducements to betray Donie Mar's faith. Gain 240,000 in cash. |
6 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
44 |
Returned to Drifter (Barbarian). |
7 |
48 |
Survived a risky adventure but gained nothing. |
7 |
48 |
Forced to muster out. |
8 |
48 |
Returned to Scout (Explorer). |
8 |
52 |
Psychologically damaged by Donie Mar's time in the scouts. |
9 |
52 |
Failed to qualify for Pirate (Rogue). |
9 |
52 |
Switched to Drifter (Scavenger). |
9 |
55 |
Attempted a risky adventure and was sent to prison. |
9 |
56 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
56 |
Became a Prisoner (Inmate). |
10 |
60 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
60 |
Retired at age 60. |
11 |
60 |
Continued as Prisoner (Inmate). |
11 |
63 |
Accused of assaulting a prison guard. |
12 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |