Retired 2nd Secretary Eddie Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 65 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 10 (1)11137A
Inflexible
 
Skills
Admin 2
Advocate 2
Animals (Handling) 1
Athletics (Dexterity) 1
Broker 1
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Engineer (Power) 1
Investigate 0
Language (Galanglic (3rd Imperium)) 2
Mechanic 1
Medic 0
Persuade 0
Profession (Spacer) 0
Stealth 1
Steward 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Noble Dilettante Wastrel02
Noble Diplomat 2nd Secretary23
Drifter Scavenger 12
Merchant Merchant Marine Senior Crewman14
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Ian Saxon Rival 1 1 0 3 Lancian (M/16)
Ian Saxon fell on hard times.
Sumner Desmond Enemy 0 2 1 0 Cassilldan (M/15)
Sumner Desmond's influence is diminished.
Burr Scott Enemy 0 4 0 2 Florian (M/55)
Felix Black Rival 1 1 1 0 Swanfeh (M/15)
Felix Black's influence is diminished.
Cora McDadden Rival 1 0 4 2 Florian (F/30)
Brown Evans Ally 3 0 6 0 Florian (M/71)
 
Term Age History
1 18 Became a Noble (Dilettante) with the new title Wastrel.
1 22 Become deeply involved in politics on Eddie Fleming's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
2 22 Continued as Noble (Dilettante).
2 26 Eddie Fleming reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Eddie Fleming sponge off Eddie Fleming's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
3 26 Attempted to change assignments.
3 26 Switched to Noble (Diplomat) with the new title Intern and previous rank.
3 28 Inherit a gift from a rich relative.
3 30 Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary.
4 30 Continued as Noble (Diplomat).
4 32 Refuse to join a conspiracy of nobles. Gain an Enemy.
4 34 Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary.
5 34 Continued as Noble (Diplomat).
5 37 Political manoeuvrings usurp Eddie Fleming's position. Gain a Rival.
6 37 Failed to qualify for Colonist (Citizen).
6 37 Became a Drifter (Scavenger).
6 38 Find valuable salvage.
6 41 Promoted to Drifter (Scavenger) rank 1.
7 41 Continued as Drifter (Scavenger).
7 43 Betrayed by a friend. One of Eddie Fleming's Contacts or Allies betrays Eddie Fleming, ending Eddie Fleming's career. That Contact or Ally becomes a Rival or Enemy.
8 43 Became a Merchant (Merchant Marine) with the new title Crewman.
9 47 Aging Crisis. Owe 30,000 for medical bills.
9 47 Retired at age 47.
9 47 Continued as Merchant (Merchant Marine).
9 51 Given advanced training in a specialist field
9 51 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 51 Aging Crisis. Owe 60,000 for medical bills.
10 51 Continued as Merchant (Merchant Marine).
10 53 Given advanced training in a specialist field
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 55 Continued as Merchant (Merchant Marine).
11 56 Bankrupted by a rival. Gain the other trader as a Rival.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Retired.
12 60 Betrayal. Convert an Ally into a Rival or Enemy.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 64 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 64 Aging Crisis. Owe 10,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙