Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
22 |
Become deeply involved in politics on Eddie Fleming's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
22 |
Continued as Noble (Dilettante). |
2 |
26 |
Eddie Fleming reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Eddie Fleming sponge off Eddie Fleming's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Noble (Diplomat) with the new title Intern and previous rank. |
3 |
28 |
Inherit a gift from a rich relative. |
3 |
30 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
4 |
30 |
Continued as Noble (Diplomat). |
4 |
32 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
4 |
34 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
5 |
34 |
Continued as Noble (Diplomat). |
5 |
37 |
Political manoeuvrings usurp Eddie Fleming's position. Gain a Rival. |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Find valuable salvage. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Eddie Fleming's Contacts or Allies betrays Eddie Fleming, ending Eddie Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Given advanced training in a specialist field |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Given advanced training in a specialist field |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Bankrupted by a rival. Gain the other trader as a Rival. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |