Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Assigned to an urbanised planet torn by war. |
2 |
22 |
Continued as Army (Infantry). |
2 |
24 |
Assigned to a peacekeeping role. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Drafted into Merchant Marine |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Given advanced training in a specialist field |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Embroiled in legal trouble. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Make an unexpected connection outside Elmira Ahern's normal circles. Gain a Contact. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Embroiled in legal trouble. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Retired. |
9 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
62 |
Gained a contact. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |