Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
21 |
Gain Enemy if Emily Green don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
26 |
Emily Green is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
27 |
Emily Green refuse to secretly provide religious rites for a dying leader or noble, because they do not share Emily Green's faith. |
5 |
30 |
Voluntarily left Mainstream Believer |
5 |
30 |
Became a Scholar (Field Researcher). |
5 |
33 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
34 |
Continued as Scholar (Field Researcher). |
6 |
36 |
Emily Green's work is sabotaged by unknown parties. Emily Green may salvage what Emily Green can and give up. |
7 |
36 |
Became a Citizen (Worker). |
7 |
40 |
Political upheaval strikes Emily Green's homeworld, and Emily Green is caught up in the revolution. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
44 |
Advanced training in a specialist field. |
9 |
44 |
Continued as Citizen (Worker). |
9 |
45 |
A revolution, attack or other unusual event throws Emily Green's life into chaos, forcing Emily Green to leave the planet. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |