Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Erma McNab spend months in the dangerous criminal underworld. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
Involved in the planning of an impressive heist. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Corporate (Citizen). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Good fortune |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Erma McNab do not know what happened to Erma McNab. There is a gap in Erma McNab's memory. |
6 |
35 |
Switched to Rogue (Thief) with previous rank. |
6 |
38 |
Betrayed by a friend. One of Erma McNab's Contacts or Allies betrays Erma McNab, ending Erma McNab's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Erma McNab refused an offer of inducements to betray Erma McNab's faith. Gain 6 enemies. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Erma McNab faith is shaken. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Opponents of Erma McNab's belief system ambush Erma McNab. |
9 |
49 |
Nearly killed. Owe 10,000 for medical bills. |
10 |
49 |
Returned to Drifter (Scavenger). |
10 |
53 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
56 |
Good fortune. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |