Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Ethyl Norman far from home. |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Ethyl Norman's business expands, Ethyl Norman's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Ethyl Norman's business expands, Ethyl Norman's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Citizen (Worker) rank 3. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
39 |
Make an unexpected connection outside Ethyl Norman's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
42 |
Moved to a new world. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
46 |
Imperial trade restrictions force Ethyl Norman out of business. |
9 |
46 |
Became a Drifter (Wanderer). |
9 |
47 |
Find valuable salvage. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |