Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Merchant (Broker). |
2 |
29 |
Make an unexpected connection outside Felecia Payne's normal circles. Gain a Contact. |
3 |
29 |
Continued as Merchant (Broker). |
3 |
30 |
A good deal ensures Felecia Payne is living the high life for a few years. |
3 |
33 |
Promoted to Merchant (Broker) rank 1. |
4 |
33 |
Continued as Merchant (Broker). |
4 |
36 |
Smuggle illegal items onto a planet. |
5 |
37 |
Continued as Merchant (Broker). |
5 |
41 |
Risk Felecia Payne's fortune on a possibility lucrative deal and win. |
6 |
41 |
Continued as Merchant (Broker). |
6 |
45 |
Make an unexpected connection outside Felecia Payne's normal circles. Gain a Contact. |
6 |
45 |
Forced to muster out. |
7 |
45 |
Failed to qualify for Scientist (Scholar). |
7 |
45 |
Submitted to the draft. |
7 |
45 |
Became a Marine (Ground Assault) with the new title Marine. |
7 |
49 |
Advanced training in a specialist field |
8 |
49 |
Continued as Marine (Ground Assault). |
8 |
50 |
Felecia Payne is ordered to take part in a black ops mission that goes against Felecia Payne's conscience. Gain the lone survivor as an Enemy. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Retired. |
9 |
51 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
62 |
Birth or Death involving a family member or close friend. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |