Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
29 |
Assigned to a planet with a hostile or wild environment. |
3 |
30 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
3 |
30 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Continued as Army (Infantry). |
4 |
34 |
Unit is slaughtered in a disastrous battle, for which Flo Gray blame Flo Gray's commander. Gain commander as Enemy. |
5 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
35 |
Flo Gray accepted an offer of inducements to betray Flo Gray's faith. Gain 160,000 in cash. |
6 |
38 |
Failed to qualify for Corporate (Citizen). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
39 |
Drafted into Merchant Marine |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Given advanced training in a specialist field |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Accused of a crime |
10 |
58 |
Forced to muster out. |
11 |
58 |
Became a Prisoner (Inmate). |
11 |
59 |
Disgraced. Word of Flo Gray's criminal past reaches Flo Gray's homeworld. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Retired at age 62. |