Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Flossie Mcarthy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
24 |
Someone more charismatic but less devout than Flossie Mcarthy has become Flossie Mcarthy's superior. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Voluntarily left Missionary/Humanitarian |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
28 |
Assigned to an urbanised planet torn by war. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Army (Infantry) with previous rank. |
4 |
34 |
Surrounded and outnumbered by the enemy, Flossie Mcarthy hold out until relief arrives. |
4 |
34 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
5 |
34 |
Voluntarily left Infantry |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Moved to a new world. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Gained a contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
43 |
Flossie Mcarthy do not know what happened to Flossie Mcarthy. There is a gap in Flossie Mcarthy's memory. |
8 |
43 |
Returned to Believer (Missionary/Humanitarian). |
8 |
45 |
Flossie Mcarthy secretly provide religious rites for a dying leader or noble, although they do not share Flossie Mcarthy's faith. Gain an Ally in the family and a Rival who disagrees with Flossie Mcarthy's choice. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Flossie Mcarthy secretly provide religious rites for a dying leader or noble, although they do not share Flossie Mcarthy's faith. Gain an Ally in the family and a Rival who disagrees with Flossie Mcarthy's choice. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Failed to qualify for Merchant Academy. |
10 |
51 |
Switched to Drifter (Barbarian). |
10 |
54 |
Flossie Mcarthy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
54 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
57 |
Flossie Mcarthy accepted an offer of inducements to betray Flossie Mcarthy's faith. Gain 800,000 in cash. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
62 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |