Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Scarred. Fully recovered. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Contact with Government. |
3 |
24 |
Voluntarily left Scavenger |
3 |
24 |
Became a Agent (Intelligence). |
3 |
28 |
Fronie Martin went above and beyond the call of duty. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
32 |
Given specialist training in vehicles. |
4 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
36 |
Given specialist training in vehicles. |
5 |
36 |
Promoted to Agent (Intelligence) rank 3. |
6 |
36 |
Voluntarily left Intelligence |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Fronie Martin secretly provide religious rites for a dying leader or noble, although they do not share Fronie Martin's faith. Gain an Ally in the family and a Rival who disagrees with Fronie Martin's choice. |
8 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Believer (Mainstream Believer). |
8 |
44 |
Fronie Martin accepted an offer of inducements to betray Fronie Martin's faith. Gain 440,000 in cash. |
9 |
46 |
Retired. |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Birth or Death involving a family member or close friend. |
11 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |