Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Scout (Explorer). |
2 |
28 |
Gertie Moynihan's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
31 |
Continued as Scout (Explorer). |
3 |
33 |
Psychologically damaged by Gertie Moynihan's time in the scouts. |
4 |
33 |
Failed to qualify for Thief (Rogue). |
4 |
33 |
Submitted to the draft. |
4 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
36 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
36 |
Failed to qualify for Pirate (Rogue). |
5 |
36 |
Became a Drifter (Scavenger). |
5 |
40 |
Encounter a Psionic institute. |
5 |
40 |
Tested for psionic powers |
5 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
40 |
Became a Psion (Adept). |
6 |
43 |
Advanced training in a specialist field. |
7 |
44 |
Continued as Psion (Adept). |
7 |
46 |
Pick up potentially useful information using Gertie Moynihan's psychic powers. |
8 |
48 |
Continued as Psion (Adept). |
8 |
51 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
9 |
51 |
Returned to Drifter (Scavenger). |
9 |
52 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
55 |
Continued as Drifter (Scavenger). |
10 |
58 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
61 |
Gertie Moynihan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |