Retired Director Glennie Babington  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 65 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 7 (0)111797
Socially precise, Always has a haunted expression, Never hungry
 
Skills
Admin 2
Advocate 1
Art (Presentation/Holography) 1
Athletics (Strength) 1
Broker 1
Carouse 1
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Computer) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer (Grav) 1
Gambler 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Language (Oynprith (Droyne)) 1
Leadership 1
Mechanic 1
Medic 0
Persuade 0
Steward 2
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate Director78
Merchant Merchant Marine Senior Crewman13
Citizen Worker 12
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Christine Dabs Ally 4 0 2 2 Florian (F/26)
Harris Lette Enemy 1 4 2 0 Dynchia, Imperium (M/56)
Relationship becomes more intense. Rival becomes an enemy.
Green Jackson Rival 2 1 1 2 Dynchia, Imperium (M/24)
Relationship altered.
Gusta Cole Enemy 0 4 2 2 Halka (F/15)
Glenn Callan Ally 2 0 1 0 Dynchia, Imperium (F/44)
Ottis Perry Contact 0 2 1 1 Answerin (M/34)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 21 Glennie Babington learn something Glennie Babington should not have – a corporate secret, a political scandal – which Glennie Babington can profit from illegally.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 25 Glennie Babington's business expands, Glennie Babington's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Continued as Citizen (Corporate).
3 27 Lightly injured, no permanent damage. Fully recovered.
4 27 Failed to qualify for Army Support (Army).
4 27 Submitted to the draft.
4 27 Became a Merchant (Merchant Marine) with the new title Crewman.
4 28 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5 31 Continued as Merchant (Merchant Marine).
5 34 Gained a contact.
5 35 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 35 Continued as Merchant (Merchant Marine).
6 36 Bankrupted by a rival. Gain the other trader as a Rival.
7 36 Switched to Citizen (Worker).
7 37 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 40 Promoted to Citizen (Worker) rank 1.
8 40 Continued as Citizen (Worker).
8 42 Life ruined by a criminal gang. Gain the gang as an Enemy
9 42 Became a Drifter (Wanderer).
9 43 Glennie Babington do not know what happened to Glennie Babington. There is a gap in Glennie Babington's memory.
10 43 Returned to Citizen (Corporate).
10 47 A new romantic starts. Gain an Ally.
10 47 Promoted to Citizen (Corporate) rank 3 with the new title Manager.
11 47 Continued as Citizen (Corporate).
11 50 Advanced training in a specialist field.
11 51 Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager.
12 51 Aging Crisis. Owe 30,000 for medical bills.
12 51 Retired at age 51.
12 51 Continued as Citizen (Corporate).
12 53 Glennie Babington learn something Glennie Babington should not have – a corporate secret, a political scandal – which Glennie Babington can profit from illegally.
12 55 Promoted to Citizen (Corporate) rank 5.
13 55 Aging Crisis. Owe 40,000 for medical bills.
13 55 Continued as Citizen (Corporate).
13 58 Glennie Babington learn something Glennie Babington should not have – a corporate secret, a political scandal – which Glennie Babington can profit from illegally.
13 58 Gain a criminal contact.
13 59 Promoted to Citizen (Corporate) rank 6 with the new title Director.
14 59 Aging Crisis. Owe 20,000 for medical bills.
14 59 Continued as Citizen (Corporate).
14 62 Glennie Babington befriend a superior in the corporation or the colony.
14 63 Promoted to Citizen (Corporate) rank 7.
14 63 Forced to muster out.
15 63 Aging Crisis. Owe 20,000 for medical bills.
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