Retired Crewman Harper Parker  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 65 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1) 12 (2)11149C
Always has a grimace
 
Skills
Admin 0
Advocate 0
Athletics (Strength) 1
Broker 1
Diplomat 0
Drive 0
Electronics 0
Engineer 0
Gun Combat 0
Investigate 1
Mechanic 0
Melee (Unarmed) 1
Persuade 0
Pilot 0
Profession (Freeloader) 0
Recon 0
Seafarer 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Noble Administrator Assistant02
Drifter Scavenger 01
Navy Flight Crewman02
Drifter Wanderer 11
Merchant Merchant Marine Crewman02
Prisoner Fixer 11
Retired 03
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Josie Barrett Rival 1 2 0 5 Tezcat (F/32)
Madge Suchet Ally 3 0 5 2 Traltar (F/66)
Gustaf Tow Ally 1 0 2 0 Traltar (M/41)
Willa Shelton Enemy 0 3 0 0 Traltar (F/31)
Dylan Hunt Enemy 0 5 0 0 Irhadre (M/61)
Dylan Hunt belongs to an uncommon alien species.
Dugerda Uglii Contact 2 1 4 0 Vilani, Imperium (F/80)
Lavada Austin Enemy 0 6 3 1 Traltar (F/41)
Lavada Austin gains in power.
Jerome Aubert Contact 1 1 2 0 Traltar (M/38)
Jerome Aubert has life-changing event that creates new responsibilities.
Everett Welch Ally 3 0 1 2 Sylean (M/34)
 
Term Age History
1 18 Became a Noble (Administrator) with the new title Assistant.
1 19 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 22 Continued as Noble (Administrator).
2 26 A new romantic starts. Gain an Ally.
2 26 Forced to muster out.
3 26 Became a Drifter (Scavenger).
3 27 Harper Parker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 27 Became a Navy (Flight) with the new title Crewman.
4 31 During a battle, defeat or victory depends on Harper Parker's actions. The ship suffers severe damage and Harper Parker is blamed for the disaster. Harper Parker is court - martialled and discharged.
5 31 Entered Merchant Academy with the Shipboard curriculum.
5 32 Become leader in social movement.
5 32 Gain an Ally and an Enemy.
5 32 Dropped out of the merchant academy.
6 32 Continued as Navy (Flight).
6 34 Harper Parker is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Harper Parker as an Enemy.
7 34 Failed to qualify for Free Trader (Merchant).
7 34 Switched to Drifter (Wanderer).
7 36 Offered job by a patron. Now owe him a favor.
7 38 Promoted to Drifter (Wanderer) rank 1.
8 38 Became a Merchant (Merchant Marine).
8 41 Make an unexpected connection outside Harper Parker's normal circles. Gain a Contact.
9 42 Continued as Merchant (Merchant Marine).
9 44 Embroiled in legal trouble.
10 46 Aging Crisis. Owe 20,000 for medical bills.
10 46 Retired at age 46.
10 46 Became a Prisoner (Fixer).
10 47 Offended a prison gang Harper Parker tried to join. Gain an Enemy.
10 50 Promoted to Prisoner (Fixer) rank 1.
10 50 Paroled from prison.
11 50 Aging Crisis. Owe 60,000 for medical bills.
11 50 Retired.
11 53 Gained a contact.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 57 A new romantic starts. Gain an Ally.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 60 A romantic relationship ends badly. Gain a Rival or Enemy.
14 62 Aging Crisis. Owe 10,000 for medical bills.
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