Retired 1st Officer Irma Labey  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 65 F 2 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 10 (1)211A6A
Torpid, Bragging, Self-Reliant
 
Skills
Admin 0
Astrogation 0
Broker 2
Diplomat 1
Drive 0
Electronics (Comms) 2
Electronics (Sensors) 1
Gun Combat 0
Jack-of-All-Trades 2
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer Scout11
Scout Surveyor Scout13
Agent Intelligence 01
Drifter Wanderer 22
Merchant Merchant Marine 1st Officer55
 
Name Type Affinity Enmity Power Influence Species
Judson Mathew Enemy 0 2 0 1 Kedepu (M/36)
Mayme Babington Contact 1 1 2 1 Yilean (F/21)
Kristina Alexander Contact 3 1 6 1 Kedepu (F/32)
Nan Gonzalez Contact 1 2 2 6 Happrhani (F/46)
Nan Gonzalez gains in power and influence.
Forrest Shaw Enemy 0 4 0 0 Kedepu (M/56)
Forrest Shaw is in prison or otherwise trapped somewhere.
Very bad falling out.
Ottis Andrew Enemy 0 2 3 0 Urunishani (M/44)
Ottis Andrew is missing under suspicious circumstances.
Richard Ross Ally 1 0 3 4 Kedepu (M/81)
Helene Graham Contact 2 1 2 1 Kedepu (F/13)
Helene Graham has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Spend several years jumping from world to world in Irma Labey's scout ship.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Surveyor) with previous rank.
2 23 Irma Labey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Irma Labey fail to help. Gain an Enemy.
2 23 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 26 Continued as Scout (Surveyor).
3 28 When dealing with an alien race, Irma Labey botch an opportunity to gather extra intelligence about them.
3 28 Irma Labey's ship is damaged, and Irma Labey have to hitch-hike Irma Labey's way back across the stars to the nearest scout base.
3 28 Gain 3 Contacts. Gain 2 Enemies.
4 30 Continued as Scout (Surveyor).
4 33 Scarred. Fully recovered. Owe 5,000 for medical bills.
5 33 Became a Agent (Intelligence).
5 34 Irma Labey's work ends up coming home with Irma Labey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 34 Became a Drifter (Wanderer).
6 38 Promoted to Drifter (Wanderer) rank 1.
7 38 Continued as Drifter (Wanderer).
7 39 Drafted into Merchant Marine
7 42 Promoted to Drifter (Wanderer) rank 2.
8 42 Became a Merchant (Merchant Marine) with the new title Crewman.
8 46 Befriend a useful ally in one sphere. Gain an Ally.
8 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 46 Continued as Merchant (Merchant Marine).
9 48 Smuggle illegal items onto a planet.
9 50 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 50 Continued as Merchant (Merchant Marine).
10 51 Embroiled in legal trouble.
10 54 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 54 Continued as Merchant (Merchant Marine).
11 58 Make an unexpected connection outside Irma Labey's normal circles. Gain a Contact.
11 58 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Retired at age 58.
12 58 Continued as Merchant (Merchant Marine).
12 61 A good deal ensures Irma Labey is living the high life for a few years.
12 62 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
13 62 Aging Crisis. Owe 20,000 for medical bills.
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