Crewman Janette Parlow  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 65 F 4 (-1) 2 (-2) 5 (-1) 3 (-1) 3 (-1) 5 (-1)425335
Glad
 
Skills
Admin 0
Deception 1
Diplomat 0
Electronics 0
Persuade 3
Profession (Spacer) 0
Science (Life Sciences/Biology) 1
Stealth 4
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Person02
Drifter Wanderer 45
Believer Missionary/Humanitarian Junior Project Worker02
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Jean Weston Ally 3 0 3 3 Zaris (M/12)
Johnie Mahon Rival 2 1 0 3 Answerin (F/45)
Catharine Weakman Ally 1 0 3 3 Zaris (F/38)
Hobart Clubb Rival 1 1 1 2 Zaris (M/34)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 22 Janette Parlow secretly provide religious rites for a dying leader or noble, although they do not share Janette Parlow's faith. Gain an Ally in the family and a Rival who disagrees with Janette Parlow's choice.
2 22 Continued as Believer (Mainstream Believer).
2 25 Janette Parlow is sent to a new community or parish to preach The Word among the poor.
3 26 Voluntarily left Mainstream Believer
3 26 Became a Drifter (Wanderer).
3 28 Find valuable salvage.
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Continued as Drifter (Wanderer).
4 34 Promoted to Drifter (Wanderer) rank 2.
5 34 Continued as Drifter (Wanderer).
5 36 Spend time with an alien race. Gain a contact.
5 38 Forced to continue current assignment.
5 38 Promoted to Drifter (Wanderer) rank 3.
6 38 Continued as Drifter (Wanderer).
6 42 Find valuable salvage.
6 42 Promoted to Drifter (Wanderer) rank 4.
7 42 Continued as Drifter (Wanderer).
7 45 Find valuable salvage.
7 46 Forced to muster out.
8 46 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 48 Janette Parlow faith is shaken.
9 50 Continued as Believer (Missionary/Humanitarian).
9 54 Janette Parlow accepted an offer of inducements to betray Janette Parlow's faith. Gain 40,000 in cash.
10 54 Failed to qualify for Broker (Merchant).
10 54 Submitted to the draft.
10 54 Became a Merchant (Merchant Marine) with the new title Crewman.
10 55 Befriend a useful ally in one sphere. Gain an Ally.
11 58 Continued as Merchant (Merchant Marine).
11 62 Bankrupted by a rival. Gain the other trader as a Rival.
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