Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Gained a contact. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Voluntarily left Wanderer |
5 |
32 |
Became a Agent (Corporate Agent). |
5 |
36 |
Established a network of contacts. Gain 2 contacts. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
38 |
Nearly killed. Owe 22,500 for medical bills. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Befriended by a senior agent. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
48 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
50 |
Moved to a new world. |
9 |
52 |
Promoted to Agent (Corporate Agent) rank 3. |
10 |
52 |
Continued as Agent (Corporate Agent). |
10 |
54 |
Go undercover to investigate an enemy. |
10 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
60 |
Jeanie Plundell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Retired. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |