Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Jesse Sherris survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Jesse Sherris's scout ship. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Jesse Sherris's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Serve as the courier for an important message from the Imperium. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Spend several years jumping from world to world in Jesse Sherris's scout ship. |
5 |
38 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
When dealing with an alien race, Jesse Sherris have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Citizen (Worker). |
7 |
46 |
Jesse Sherris's business expands, Jesse Sherris's corporation grows, or the colony thrives. |
7 |
46 |
Promoted to Citizen (Worker) rank 1. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
51 |
Jesse Sherris gain experience in a technical field as a computer operator or surveyor. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Retired. |
10 |
58 |
Birth or Death involving a family member or close friend. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
60 |
A new romantic starts. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |