Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
25 |
Jesse Watkins is chosen to represent Jesse Watkins's faith in a vid show or other highly public forum. |
3 |
28 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
28 |
Continued as Believer (Holy Warrior). |
4 |
31 |
Jesse Watkins is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
32 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
5 |
32 |
Continued as Believer (Holy Warrior). |
5 |
34 |
Jesse Watkins come into conflict with a splinter group Jesse Watkins's own religion which maintains Jesse Watkins's version is the wrong one. Gain 2 Rivals. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
38 |
Failed to qualify for Broker (Merchant). |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
42 |
Jesse Watkins do not know what happened to Jesse Watkins. There is a gap in Jesse Watkins's memory. |
8 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
45 |
Attacked by enemies that Jesse Watkins easily defeat. |
8 |
45 |
Gain Enemy if Jesse Watkins don't already have one. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
48 |
Jesse Watkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Jesse Watkins is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Jesse Watkins faith enjoys an explosion of popularity largely thanks to Jesse Watkins's efforts. |
13 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |