Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Contact with Government. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Attempted a risky adventure and was injured. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Lennie Marshall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
30 |
Established a network of contacts. Gain 3 contacts. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Advanced training in a specialist field. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
40 |
An investigation takes on a dangerous turn. |
6 |
40 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Go undercover to investigate an enemy. |
7 |
42 |
Moved to a new world. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
45 |
Established a network of contacts. Gain 2 contacts. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 3. |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
51 |
Go undercover to investigate an enemy. |
9 |
49 |
A crime lord considers Lennie Marshall his protégé. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
55 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Accused of a crime. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |