Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
20 |
Gain Enemy if Manda Harper don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Severely injured. Owe 25,000 for medical bills. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
27 |
Manda Harper's business expands, Manda Harper's corporation grows, or the colony thrives. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Citizen (Corporate) rank 1. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
35 |
Manda Harper rise to a position of power in Manda Harper's colony or corporation. |
5 |
38 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
41 |
Political upheaval strikes Manda Harper's homeworld, and Manda Harper is caught up in the revolution. |
6 |
42 |
Promoted to Citizen (Corporate) rank 3. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
44 |
A revolution, attack or other unusual event throws Manda Harper's life into chaos, forcing Manda Harper to leave the planet. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Make an unexpected connection outside Manda Harper's normal circles. Gain a Contact. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |