Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Risk Maria Palmer's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Promoted to Merchant (Free Trader) rank 4. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Moved to a new world. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 5. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
A series of bad deals and decisions force Maria Palmer into bankruptcy. Maria Palmer salvages what Maria Palmer can. |
7 |
41 |
Failed to qualify for Pirate (Rogue). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Scout (Surveyor). |
7 |
45 |
When dealing with an alien race, Maria Palmer have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
45 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
45 |
Voluntarily left Surveyor |
8 |
45 |
Failed to qualify for Field Researcher (Scholar). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
47 |
Failed to qualify for Physician (Scholar). |
9 |
47 |
Switched to Drifter (Barbarian). |
9 |
49 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
49 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Given advanced training in a specialist field |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Make an unexpected connection outside Maria Palmer's normal circles. Gain a Contact. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Voluntarily left Merchant Marine |
12 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
59 |
Maria Palmer retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
65 |
Maria Palmer secretly provide religious rites for a dying leader or noble, although they do not share Maria Palmer's faith. Gain an Ally in the family and a Rival who disagrees with Maria Palmer's choice. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |