Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Good fortune |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
Gain Enemy if Mayme Grant don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
34 |
A mission goes wrong; Mayme Grant and several others are captured and mistreated by the enemy. Gain Mayme Grant's jailer as an Enemy. |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Returned to Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Amnesia. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 4. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Army Support (Army). |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
47 |
Find Ancient Technology. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Physician (Scholar). |
9 |
50 |
Switched to Drifter (Wanderer). |
9 |
53 |
Gained a contact. |
10 |
54 |
Voluntarily left Wanderer |
10 |
54 |
Failed to qualify for Colonist (Citizen). |
10 |
54 |
Submitted to the draft. |
10 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |